Hi all,
I've added some sample outputs for you to compare your implementation with (I like to use ImageMagick's compare). As with the ray casting assignment, they currently live in the fix branch.
The images were generated with the following settings. Please use these values in your submission!
max_num_recursive_calls constant = 10
i.e. reflect up to 10 times
You should define this in raycolor.cpp.
"fudge factor" epsilon value of 1e-6
Used when preventing self-intersection during reflection or shadowing.
See assignment README.md for more info.
Ambient light constant ia = .1 (see blinn_phong_shading.h)
Material ka determines the ambient colour and we use ia to tune the intensity.
Hi all, I've added some sample outputs for you to compare your implementation with (I like to use ImageMagick's
compare
). As with the ray casting assignment, they currently live in thefix branch
.The images were generated with the following settings. Please use these values in your submission!
max_num_recursive_calls
constant =10
raycolor.cpp
.1e-6
README.md
for more info.ia = .1
(seeblinn_phong_shading.h
)ka
determines the ambient colour and we useia
to tune the intensity.