Closed yangh122 closed 6 days ago
You should be using the value passed in from raycolor.cpp
. That function is called by main.cpp
which is 1
If we use the value 1.0 for all calls to raycolor, won't our reflections be broken & not match the rendered examples?
When we call the first hit function, what should the min_t value be, 1.0 or 0?