Closed jwmaggiezhou closed 5 years ago
Like in proedural_color, all the scaling happens within the fragment shader, but for the bump part, are we allowed to manipulate the input in bump_height or bump_position or all the manipulation should also happen in bump.fs?
You can perform these manipulations wherever you see fit. Any of those three is acceptable to us.
Like in proedural_color, all the scaling happens within the fragment shader, but for the bump part, are we allowed to manipulate the input in bump_height or bump_position or all the manipulation should also happen in bump.fs?