Closed harrychy8 closed 5 years ago
There are not any error messages either
This is just a guess, but I think it's because the default executable path in VS is different from *NIX systems. The (relative) shader paths are hardcoded in the test files, and your program is unable to find them. Try changing the output path in VS from /build/Release
to /build
. A similar effect can be achieved by running ./Release/shaderpipeline.exe
from the /build
folder.
Tried to run the program using Powershell, a small black window popped up at the top left corner then nothing happens. I am using Windows. Can someone help me? Thank you!