Open dorsa01 opened 5 days ago
Hello,
For question 1 - it's hard to judge exactly what is wrong without looking at your code. I can only make some educated guesses. If your test-05 runs fine but your test-06 gives our an error with only color = vec3(1,1,1)
in your fragment shader then what is wrong likely lies in your random_direction.glsl
, smooth_step.glsl
or perlin_noise.glsl
, as those are not used in test-05.
For question 2 - you should find it from the given in
and uniform
variables.
Hi
I have two questions. My first question is about test-06 and my second question is about lit.fs.
1-When I try to run test-06, I get the following error: ERROR: failed to compile fragment shader ERROR: ../src/blinn_phong.glsl:13: 'sample' : syntax error syntax error
Even when I run the test-06 with only "color = vec3(1,1,1)" in proceduarl_color.fs, I get the above error. The test-05 runs without any error. What can the problem be?
2- In lit.fs, should we pick the viewing direction for blinn_phong function ourselves or should we find it from the given uniform variables and inputs?
Thank you so much