Closed LostLuma closed 1 year ago
Do I need to add older versions of dynamicfps to conflicts in fabric.mod.json?
Could be worth doing, sure.
Should note this here since I'm writing the changelog rn, our mod ID in version 3.x is dynamic_fps
, you will want to break dynamicfps
though since that's the mod ID used on 2.x and 1.x. I figured since we have breaking changes anyway I might sneak this in 👀
Hey! I'd like to improve the situation with the Dynamic FPS / rrls incompatibility a bit further.
Our next release (today?) will disable our loading overlay optimization when your mod is present, however I've also implemented an opt out method (https://github.com/juliand665/Dynamic-FPS/pull/103) which I'd prefer we use instead. That way other mods can also disable this if wanted.
You do not need to release this anytime soon since I'm keeping rrls special cased for now, it's just for the future 🙂