Closed sofia-m-a closed 2 years ago
I confirm this is a bug: you should not be entering this code path.
Having the same issue, seems it is having trouble with colliders being spawned by different systems.
Enabling the parallel
feature stops it from crashing but the collisions still don't work and objects pass through each other.
I'm getting a very similar one but with rapier3d, should I create a separate issue?
I'm getting this as well with rapier3d with code that did not error in 0.11 (but now does in 0.12)
@Gnurfos No need to create a separate issue, this is the same bug. The bug happens if there is a collider that is not attached to any rigid-body in the scene. This will be fixed within the next couple of days.
I don't think I have colliders without rigid bodies in my case. But let's just wait and see. Thanks!
I feel this is a bug, I've tried to fix my code but I can't get it to not panic on certain collisions
Code excerpts:
main
setup
,setup_player
Tile generation
Backtrace