Open Alainx277 opened 1 year ago
Have you considered switching the collider to a sensor collider, rather than disabling their rigidbody? (Not sure if this will work, but might could be worth trying)
by disabling
the rigidbody do you mean removing the RigidBody
component ?
I used RigidBodyDisabled
In my game limbs can be detached and attached. I disable their rigidbody and parent them when attaching them to a body. I want to use colliders for hit detection, but they get disabled when I disable the rigidbody.
Is there a way to leave the colliders enabled?