dimforge / bevy_rapier

Official Rapier plugin for the Bevy game engine.
https://rapier.rs
Apache License 2.0
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set_contacts_enabled(false) has no effect in MultibodyJoint with fixed/dynamic pair #449

Open dafteran4 opened 8 months ago

dafteran4 commented 8 months ago

When setting set_contacts_enabled(false) on an ImpulseJoint, it works as expected. But when doing the same on MultibodyJoint , it does not work, the colliders associated with both bodies still make contact. Using bevy_rapier3d 0.23.0

dafteran4 commented 8 months ago

Sorry, forgot to add, that this is only when one body is fixed and another dynamic. It works perfectly fine for two dynamic bodies.