Open dafteran4 opened 8 months ago
When setting set_contacts_enabled(false) on an ImpulseJoint, it works as expected. But when doing the same on MultibodyJoint , it does not work, the colliders associated with both bodies still make contact. Using bevy_rapier3d 0.23.0
set_contacts_enabled(false)
ImpulseJoint
MultibodyJoint
bevy_rapier3d
0.23.0
Sorry, forgot to add, that this is only when one body is fixed and another dynamic. It works perfectly fine for two dynamic bodies.
When setting
set_contacts_enabled(false)
on anImpulseJoint
, it works as expected. But when doing the same onMultibodyJoint
, it does not work, the colliders associated with both bodies still make contact. Usingbevy_rapier3d
0.23.0