Sensor colliders on the other end don't generate contacts: they only generate intersection events when one sensor collider and another collider start/stop touching. Sensor colliders are generally used to detect when something enters an area.
This sentence is misleading, it suggests that I can simply just add the Sensor component and I the entity will not be collidable. However this will only be the case if the entity also contains a ridgid body component.
The squares around this player are child components that are made up like this.
These should not be collidable, but they are - they are only Sensor components when the parent entity is a dynamic component. I might be missing something here though :)
https://rapier.rs/docs/user_guides/bevy_plugin/colliders
This sentence is misleading, it suggests that I can simply just add the Sensor component and I the entity will not be collidable. However this will only be the case if the entity also contains a ridgid body component.
The squares around this player are child components that are made up like this.
These should not be collidable, but they are - they are only Sensor components when the parent entity is a dynamic component. I might be missing something here though :)