Open Multirious opened 7 months ago
Workaround that add and remove collider doesn't work or I don't know how to make it to work.
Edit: Got it to work. Had to delay collider re-adding by 1 frame but it's pretty janky since collider missing is visible for 1 frame for the user.
This is happening in my game where I'm attempting to reparent a collider to make a "merging" behavior for my game mechanic.
Looking through bevy_rapier systems there doesn't seems to be any check for reparenting.