dimforge / parry

2D and 3D collision-detection library for Rust.
https://parry.rs
Apache License 2.0
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Implement pseudo normals for polyline similar to how it's done in 3D for trimesh and heightmapfield #254

Open Ughuuu opened 2 months ago

Ughuuu commented 2 months ago

For trimesh and heightmapfield there is currently the TrianglePseudoTriangles. There should be similar for polyline, EdgePseudoTriangles or SegmentPseudoTriangles that will fix ghost collisions/bumps.