Add World.propagateModifiedBodyPositionsToColliders to propagate rigid-bodies position changes to their attached
colliders.
Add World.updateSceneQueries to update the scene queries data structures without stepping the whole simulation.
Add RigidBody.isEnabled, RigidBody.setEnabled, RigidBodyDesc.setEnabled to disable a rigid-body (and all its
attached colliders) without removing it from the physics world.
Add Collider.isEnabled, Collider.setEnabled, ColliderDesc.setEnabled to disable a collider without removing it
from the physics world.
World.propagateModifiedBodyPositionsToColliders
to propagate rigid-bodies position changes to their attached colliders.World.updateSceneQueries
to update the scene queries data structures without stepping the whole simulation.RigidBody.isEnabled, RigidBody.setEnabled, RigidBodyDesc.setEnabled
to disable a rigid-body (and all its attached colliders) without removing it from the physics world.Collider.isEnabled, Collider.setEnabled, ColliderDesc.setEnabled
to disable a collider without removing it from the physics world.