Closed dmvict closed 2 years ago
Hi! You are using a 3D physics engine for performing a 2D simulation. So keep in mind that:
z
axis, in such a way that it is no longer collides with the other objects (but you don’t see it on the screen because you are rendering a 2D projection of the scene).You probably want to:
rapier2d
instead of rapier3d
.@sebcrozet, thank you for the answer.
I'll implement this features.
I wrote simple program that represents issue.
The collisions of dynamic body with static body after several interaction are disappeared.
What is wrong with the sample? How to keep collisions?