Closed FilipPiktiv closed 1 year ago
Hi! By default, collision-detection is disable between two colliders unless at least one of them is attached to a dynamic rigid-body. You can enable it explicitly by setting the colliders’ active collision types to ActiveCollisionTypes::all()
(though technically, you only need ActiveCollisionTypes::FIXED_FIXED
).
How would I go about utilizing only the collision detection part? I don't need any collision solving I basically just want colliders that I can move around, and react to intersections.
Can I make this example work without rigidBodies?
` const world = new RAPIER.World({x: 0, y: 0});
`