Hi, team
Could you create a branch to track latest bevy main branch? I tried myself, but there are blocks for me and I don't have enough knowledge to solve them.
For example, in src/plugin/plugin.rs file, bevy_rapier depends on bevy's internal system, but this system has been changed to private in https://github.com/bevyengine/bevy/pull/4775.
pub fn get_systems(stage: PhysicsStages) -> SystemSet {
match stage {
PhysicsStages::SyncBackend => {
let systems = SystemSet::new()
.with_system(systems::update_character_controls) // Run the character controller befor ethe manual transform propagation.
.with_system(
bevy::transform::transform_propagate_system
.after(systems::update_character_controls),
) // Run Bevy transform propagation additionally to sync [`GlobalTransform`]
.with_system(
systems::init_async_colliders
.after(bevy::transform::transform_propagate_system),
)
...
...
Hi, team Could you create a branch to track latest bevy main branch? I tried myself, but there are blocks for me and I don't have enough knowledge to solve them. For example, in src/plugin/plugin.rs file, bevy_rapier depends on bevy's internal system, but this system has been changed to private in https://github.com/bevyengine/bevy/pull/4775.