These changes add a struct item to Wheel and WheelDesc to allow users to control how much lateral grip a raycast vehicle's wheel can have. Lower values [0-1) give an effect similar to sliding or drifting. Before these changes, the effective side friction stiffness was 1.0.
They also make Wheel's friction_slip property public so it can be changed after wheel creation.
Also fixed a small spelling error in some doc comments in the raycast vehicle source file (his -> has).
These changes add a struct item to
Wheel
andWheelDesc
to allow users to control how much lateral grip a raycast vehicle's wheel can have. Lower values [0-1) give an effect similar to sliding or drifting. Before these changes, the effective side friction stiffness was1.0
.They also make
Wheel
'sfriction_slip
property public so it can be changed after wheel creation.Also fixed a small spelling error in some doc comments in the raycast vehicle source file (
his
->has
).