Resolves #465
This change adds the is_sliding_down_slope field to the EffectiveCharacterMovement output struct for move_shape KinematicCharacterController function
This field will be true when the entity is sliding down at least one slope.
From my testing, this field will be true when sliding into a wall. So if the consumer does not want a player to move while sliding, make sure to check for that edge case.
Resolves #465 This change adds the
is_sliding_down_slope
field to the EffectiveCharacterMovement output struct formove_shape
KinematicCharacterController functionThis field will be true when the entity is sliding down at least one slope.
From my testing, this field will be true when sliding into a wall. So if the consumer does not want a player to move while sliding, make sure to check for that edge case.