When standing on top of a vertically moving platform, the kinematic character controller doesn't stay stuck to the platform. Instead it kind of bounces and dips into the platform. This can be observed here:
@NateTheGreatt and I have looked at the code in the Rust implementation of the character controller and tried tweaking things. However, we're not exactly sure where to look. We're happy to help fix the issue but could use some help figuring it out.
When standing on top of a vertically moving platform, the kinematic character controller doesn't stay stuck to the platform. Instead it kind of bounces and dips into the platform. This can be observed here:
https://user-images.githubusercontent.com/1753624/236084741-bbf633cd-cd61-4202-87a2-c1cead4f2598.mp4
If you constantly move while standing on top of the platform, this bouncing effect is canceled out:
https://user-images.githubusercontent.com/1753624/236084973-f924363a-abe3-4ea2-8682-06e5a0656e69.mp4
And sometimes you can fall through the platform entirely:
https://user-images.githubusercontent.com/1753624/236087175-46d4fdf2-5b14-49fa-adf9-dba2e10362cf.mp4
This example uses Rapier.js but I don't think this is specific to the WASM version.
Here's our character controller settings:
And here you can see where we compute the character controller position: https://github.com/matrix-org/thirdroom/blob/e4c1a24a21e6d7300c7dabc5055b93ed6847ac3a/src/plugins/KinematicCharacterController.ts#L263
The platform is a kinematic rigid body (
RAPIER.RigidBodyDesc.kinematicPositionBased()
) which is moved using:body.setNextKinematicTranslation(_v)
https://github.com/matrix-org/thirdroom/blob/e4c1a24a21e6d7300c7dabc5055b93ed6847ac3a/src/engine/physics/physics.game.ts#L239Here's the example live, you'll need at least a guest account to view it: https://deploy-preview-599--thirdroom.netlify.app/world/#websg-v1-dev:thirdroom.io
You can also see this live in another example using Rapier and react-three-fiber: https://game-sandbox.vercel.app/ https://github.com/alexandernanberg/sandbox
https://user-images.githubusercontent.com/1753624/236088614-5f57bd75-1c4a-44c7-bdfb-c491ca79c48a.mp4
@NateTheGreatt and I have looked at the code in the Rust implementation of the character controller and tried tweaking things. However, we're not exactly sure where to look. We're happy to help fix the issue but could use some help figuring it out.