The debug renderer changes the color when an object is sleeping, but not when it is disabled.
Showing a disabled collider like normal can be confusing when nothing interacts with it. I was stuck debugging collider groups instead of why it was incorrectly disabled.
The debug renderer changes the color when an object is sleeping, but not when it is disabled.
Showing a disabled collider like normal can be confusing when nothing interacts with it. I was stuck debugging collider groups instead of why it was incorrectly disabled.