Kinematic bodies that were moved after creation don't have their world_com mass properties re-calculated. This isn't a complete solution since I think ideally the rb.mrprops.world_com should be updated in that case, but fixes the debug renderer for now.
Kinematic bodies that were moved after creation don't have their world_com mass properties re-calculated. This isn't a complete solution since I think ideally the
rb.mrprops.world_com
should be updated in that case, but fixes the debug renderer for now.