Closed GregorAltstaedt closed 5 months ago
This is correct. The debug-renderer reflects the instantaneous state of the simulation. A shape-cast is a one-time geometric query, so it does not "exist" in the physics world as a permanent "object". So, it is out of the scope of the debug-renderer since it isn’t part of the physics world state.
Hello Dimforge Team,
The debug renderer is very valuable but sadly shapeCasts (I think raycasts as well) are nor yet included in the world.debugRender() as far as i can see.
Is this correct, or am I missing something?
Thank you in advance