at https://rapier.rs/docs/user_guides/rust/scene_queries
> Right now, the query pipeline takes the `IslandManager` and `RigidBodySet` as arguments. These two arguments may look superfluous, especially if the colliders are not attached to rigid-bodies. Another update method that only takes a `ColliderSet` as its only argument will be added in the future.
This PR allows to remove that note, and makes up for a more powerful API.
On its downside, passing a generic is less explicit, I tried my best to guide the user with the documentation.
When working on https://github.com/dimforge/rapier.rs/pull/104 ; I noticed an outdated note on the userguide, which was also teasing future features.
Note details
at https://rapier.rs/docs/user_guides/rust/scene_queries > Right now, the query pipeline takes the `IslandManager` and `RigidBodySet` as arguments. These two arguments may look superfluous, especially if the colliders are not attached to rigid-bodies. Another update method that only takes a `ColliderSet` as its only argument will be added in the future.
This PR allows to remove that note, and makes up for a more powerful API.
On its downside, passing a generic is less explicit, I tried my best to guide the user with the documentation.