I was trying to use MultibodyJoint and looks like it is simulated incorrectly. I spawned two dynamic RBs, and connected with joint using MultibodyJointSet, on hit Multibody jointed RB does not change its angular momentum, while if using ImpulseJoint for the same simulation it behaves as expected, here is video:
I was trying to use MultibodyJoint and looks like it is simulated incorrectly. I spawned two dynamic RBs, and connected with joint using MultibodyJointSet, on hit Multibody jointed RB does not change its angular momentum, while if using ImpulseJoint for the same simulation it behaves as expected, here is video:
https://github.com/dimforge/rapier/assets/816292/414be731-8d72-40cd-9628-90e41606e173
Test code I was using: