The build directory actually contains the finished product which are never moved out of that directory. You cannot load mu4e until you point the load-path to the build directory first. An alternative work around is to specify this parameter: (el-get-bundle mu4e :load-path "build/mu4e")
The build directory actually contains the finished product which are never moved out of that directory. You cannot load mu4e until you point the load-path to the build directory first. An alternative work around is to specify this parameter: (el-get-bundle mu4e :load-path "build/mu4e")