dimok789 / loadiine_gx2

A WiiU SD Loader with GX2 GUI
GNU General Public License v3.0
288 stars 78 forks source link

loadiine freezes on second load (maybe not quite a bug, but still -- it's a huge pain) #116

Open astraldata opened 8 years ago

astraldata commented 8 years ago

If I load loadiine through the browser exploit using the online (.ovh) site twice, is there a way to prevent it from freezing since you don't need the browser exploit twice -- or is this totally out of your control? I'm thinking flow issues here -- I usually forget to run MiiMaker after I've run the browser exploit, or I completely forget whether or not I've run the exploit before trying to run loadiine.

Loadiine is excellent, and I'm really enjoying the heck out of it, but this is the only real hang-up I'm having with the process (and I'm not sure it's one you can really fix... but I'm hoping!)

CreeperMario commented 8 years ago

When running the Loadiine GX2 (or HBL, not both) installer, you only need to run the installer once. It sticks around on your console until you either turn it off or open/close System Settings. To return to Loadiine GX2 (or HBL) just launch Mii Maker.

I don't personally use Loadiine.ovh, I use my own self-host setup. I first run the 0x10000000 kernel exploit (kexploit10.mp4) to install 1337 h4x. I then run the HBL (or in your case, Loadiine GX2) installer (probably loadiine.mp4) to install the Loadiine GX2 launcher into Mii Maker. Loadiine GX2 will automatically launch after installation, but when you return to the Wii U menu, you can relaunch Loadiine GX2 by simply relaunching Mii Maker.

Does that help? Its easily one of the longest posts I've ever written.

dibas commented 8 years ago

Are you talking about the single-link kexploit+loadiine installer? It is indeed annoying that rerunning that crashes the system. Should be fixable by checking whether it's already installed before doing anything.

mariogamer2 commented 8 years ago

It's not already implemented ?