Open BullyWiiPlaza opened 8 years ago
Nah. Enabling that mapping is gonna break some games compatibility.
I can suggest you to add a command to write that mapping over pygecko and you guys add that in your code handler. What do you think?
I can also suggest an any position write functionality too. Than you dont need the A0 mapping and can access the memory directly.
Yeah, whatever it takes to make everything work. The codehandler is written in assembly and we only have the compiled bytes so no build system or C code. Keep that in mind.
@dimok789 Can you please enable the A0 kernel mapping so that CosmoCortney's real time cheat code handler can be injected using JGecko U without crashing?
Thanks :+1: