PBR rendering requires Image Based Lighting to fully realize it's visual potential. We do not yet support this
This ticket is quite large and includes the following:
-- Adjusting the SceneObjectFactory to support HDR textures
-- Rearranging the Texture class to support data on float types and not just char
-- Passing the Equirectangular texture into a cubemap
-- Convolute the cubemap
PBR rendering requires Image Based Lighting to fully realize it's visual potential. We do not yet support this
This ticket is quite large and includes the following:
-- Adjusting the SceneObjectFactory to support HDR textures -- Rearranging the Texture class to support data on float types and not just char -- Passing the Equirectangular texture into a cubemap -- Convolute the cubemap