Open ArthurLopes07 opened 8 months ago
Hi Arthur, thanks for reporting.
I'm not sure if the app works well with the dedicated_server_mods_setup
file.
Could you please try just enabling the mods when creating the world? Also, could you list the mods that aren't working?
Thank you.
Hello, I'm also exeperiencing the same issue when trying to run 12 mods in my server. The server used to run with just a few mods running but now the server just doesnt run at all anymore. I've tried enabling the mods when creating the world.
My issue before was the dedi server not applying all the mods but now the dedi server just doesnt open anymore.
Here's my relevant screenshots
This is the applog.txt for Vox Launcher:
My issue before was the dedi server not applying all the mods but now the dedi server just doesnt open anymore.
Update: I was able to run the server while only running two mods to test which mods work and dont work.
First Try: Enabling Quick Pick mod alone Result: Server opens with Quick Pick mod enabled
Second Try: Enabling Quick Pick mod and Show Me (Origin) mod Result: Server opens with only Quick Pick mod enabled
Master Shard Log: The two mods seem to be detected and downloaded but Show Me (Origin) mod just doesnt work in the server.
dedicated_server_mods_setup.lua file:
Online server in the DST server browser
Hello, I'm also exeperiencing the same issue when trying to run 12 mods in my server. The server used to run with just a few mods running but now the server just doesnt run at all anymore. I've tried enabling the mods when creating the world.
Update 2: I fixed my initial problem of the server not launching. It turns out that one mod, Global Pause causes some sort of error. I was also able to test out the other mods to check which ones are functional and non-functional. I'm not so experienced in coding but I believe there's something about the non-functional mods that are conflicting with something.
Mods enabled:
dedicated_server_mods_setup.lua file:
Vox launcher master shard log:
In the log, you can see that the non-functional mods are queued to download for some reason but I believe are not actually properly downloaded/installed while the rest of the mods downloads and installs just fine.
Files
In my files, the non-functional mods are also missing while the functional mods are all present and properly downloaded.
The server running in the server browser with only the functional mods showing:
Hey Scythexz, thank you for the detailed report.
From the Vox Laucher's logs, it seems that the app is failing to determine your mods folder (the new one, on the steam folder: Steam\steamapps\workshop\content\322330
.
Are you launcher the game through steam? Could you please attach the master_server_log.txt file after trying to lunch it through Vox Launcher and also after launching it through the game menu? I want to compare/check how both of them are launching the server on your machine.
I was launching the server through steam first to generate/update the world files and then finally Vox launcher for the game server. The tests above are from when i was launching the game server through vox
Here's the master_server_log.txt files when launching through vox and steam
Vox: using_voxLauncher_server_log.txt
Steam: using_steam_server_log.txt
Thank you. The issue isn't obvius at first glance. However, I would like to try a simple change. Could you please try again with this build? Thanks. VoxLauncher.zip
Just tried this build and it still doesn't seem to work. Same error occurs, the same mods that were non-functional are still non-functional.
Here's the master_server_log.txt files again voxLauncher: vox_build2_server_log.txt steam: steam_build2_server_log.txt
Let's try another build: VoxLauncher.zip
I'm able to launch a world with the mods that are not working for you. However, I'm not using dedicated_server_mods_setup.lua
, using this file might be the issue. Could you please try commenting out all lines from the file and just enabling the mods in game?
Sadly, the result is still the same using this build.
If it helps, this is how my steam mod folder looks like:
However there's one way that I did to include the non-working mods temporarily on my end, which is to manually copy paste the non-functioning mods from steam workshop folder into steam DST mod folder. Like this
For each non-functioning mod, take note of the mod ID.
Navigate to "D:\Steam\steamapps\workshop\content\322330(mod id)"
Copy the entire "378160973" mod folder (as an example, this is for global positions)
Paste it into "D:\Steam\steamapps\common\Don't Starve Together\mods"
Repeat numbers 1-4 until all desired non-functioning mods are in "D:\Steam\steamapps\common\Don't Starve Together\mods"
Then launch through Vox
This is the result:
However this is completely temporary is when I enter/exit the server browser in DST or whenever I click something in DST, it updates the folders and wipes the manually pasted mods back to its original. And I don't understand why DST doesn't automatically install all the necessary mods in the mod folder.
Since its working on your end but not on mine, it might be due to some error on my end? Especially with regards to the steam mods folder.
Here are the master_server_log.txt files again (after applying the temporary fix): voxLauncher: [Uploading vox_build3_tempfix_server_log.txt…]() steam: steam_build3_server_log.txt
Here are the master_server_log.txt files again (after applying the temporary fix): voxLauncher: Uploading vox_build3_tempfix_server_log.txt…
This upload had not been completed. Could you do it again, please? Thank you.
You haven't made any comments regarding this:
However, I'm not using
dedicated_server_mods_setup.lua
, using this file might be the issue. Could you please try commenting out all lines from the file and just enabling the mods in game?
Have you tried this?
Here are the master_server_log.txt files again (after applying the temporary fix): voxLauncher: Uploading vox_build3_tempfix_server_log.txt…
This upload had not been completed. Could you do it again, please? Thank you.
Oh yes, will do, sorry about that. Here's the completed file: vox_build3_tempfix_server_log.txt
You haven't made any comments regarding this:
However, I'm not using
dedicated_server_mods_setup.lua
, using this file might be the issue. Could you please try commenting out all lines from the file and just enabling the mods in game?Have you tried this?
My bad, I forgot to mention that I have already deleted the dedicated_server_mods_setup.lua
when I ran build3. Thanks for pointing that out
My bad, I forgot to mention that I have already deleted the
dedicated_server_mods_setup.lua
when I ran build3. Thanks for pointing that out.
So did you do the "manual fix" and deleted the setup file at the same time? Anyways, it shouldn't matter. I can't of something else that could fix the bug, sorry.
So did you do the "manual fix" and deleted the setup file at the same time?
I deleted the set up first them ran the vox server without doing the fix, which resulted in the same error. So i tried my manual fix which only temporarily fixed it.
I can't of something else that could fix the bug, sorry.
That's alright, thank you so much for taking the time to figure this out!
Ok, I was able to fix it - the get_ugc_directory() doesn't seem to returns the correct path
so just need to use the provided game_entry
from user and navigate back to workshop folder
Edit: I think instead of getting the ugc path automatically, just let the user provide it themselves so it's more foolproof :D
Hey Guys, seems to be an issue for v2 mods. Unfortunately I am an amateur, where can I find the get_ugc_directory() to fix this bug and how? :)
Hey Guys, seems to be an issue for v2 mods. Unfortunately I am an amateur, where can I find the get_ugc_directory() to fix this bug and how? :)
best to wait for @diogo-webber to release the fixed version if you're not familiar with python Instruction for people that know:
def get_arguments
, make you adjustment to use provided game_directory
and navigate back to steamapps
path then append workshop
to the pathugc_directory
and the launcher should work fineHi everyone, after all these reports about mods, I've decided to try a new approach. The app will now get your mod folder based on your server log, instead of trying to figure it out (which is likely failing at the moment).
I appreciate if you could let me know if this build works for you. Modified v1.2.0: VoxLauncher.zip
It worked!! Loaded all of my 17 mods, including a big one (Heap of foods). Thank you all for the super quick response and @diogo-webber for the super quick fix. Really appreciate it. :)
Hi! Im trying to install 4 mods on my server but only 1 is working. I've tried with so many mods and still can't install the other mods, i'll drop a screenshot of the error right below.
And my dedicated server mods setup are like this: