Removes the conversion to float for the times coming out of the ImageStack and used on the GPU. This should not make a significant difference to GPU memory usage (there is only one time per image and a lot of pixel values per image) and will avoid any future complications with loss of precision.
Removes the conversion to float for the times coming out of the
ImageStack
and used on the GPU. This should not make a significant difference to GPU memory usage (there is only one time per image and a lot of pixel values per image) and will avoid any future complications with loss of precision.