Closed dirkwhoffmann closed 6 years ago
Hi, I remember that the way back to the previous GAC menus was to press the [<-] key which was the top left. In many emulator keyboards this key is either omitted or moved, it is not easy to find it. ... if the problem only affects the movement between the program menus, but I don't know if I have really understood your problem...
GAC Manual: http://www.mocagh.org/miscgame/graphadvcreator-manual.pdf
Hi, thanks for posting this dirkwhoffmann, I forgot I had an account here.
Hi, I remember that the way back to the previous GAC menus was to press the [<-] key which was the top left. In many emulator keyboards this key is either omitted or moved, it is not easy to find it. ... if the problem only affects the movement between the program menus, but I don't know if I have really understood your problem...
Hi Aleeandro1970, yes its the menu [<-] key, (i have both digital and hardcopy instructions but not a working C64 disk!) I think it is a key mapping problem but I'm yet to find the key!
A virtual keyboard for the emulator is really needed.
Dirk, could you insert in the menu of VirtualC64 before RUNSTOP the command “<-“ ?
(Better to say the Key and not the Command) It is needed by some games and programs and this key it is hard to be found (different keyboard mapping), someone else before asked for it in the game Might&Magic intro screen. Thank you
Example:
Hmn isn't mapped? cant find it in the key mapping screen.
It also has to be added in the key menù to let users to select it quickly.
Ah, Ok, there is an issue in Key.swift. There should be 64 (8x8) keys defined but several are missing.
You can select "Map Keys By Position" in the "Keyboard" menu and assign an arbitrary key to the left arrow.
Ahh I couldn’t see it as I was looking in the physical location! Thanks
Ok, didn't realize that the panel could be resized!
As a bug, I think we can call this fixed, however, consideration should be made to improve keyboard panel to make it more obvious that there are more keys. Perhaps replace the panel with a graphical representation of the actual keyboard that can then be called as a virtual keyboard?
As a workaround (until there will be a mouse-clickable keyboard), I have added "LEFT ARROW" to the keys that can be pressed in the "Keyboard" menu.
http://www.dirkwhoffmann.de/virtualC64/VirtualC64_2.3_beta3.zip
"Hello, I hope you can help me. I'm trying to run GAC (Graphics Adventure Creator) on the virtual C64 (as I haven't got a SD2IEC to transfer to my C64 however I have caome across an issue. I can't return to CAG's main menu using the default setup. Can you help?"