Closed ha24-1 closed 3 weeks ago
Thanks for reporting! Unfortunately, I cannot see anything in the stack trace, as the executable contains no debug symbols. I'll compile a new version with debug symbols included...
Can you give v5.0b4 a try? Hopefully, it still crashes and the stack trace tells us where.
Et voilà ! :-)
It crashes inside the GamePadManager. The culprit is line return gamePad.icon!
func icon(slot: Int) -> NSImage {
if let gamePad = gamePads[slot] {
if gamePad.isMouse && parent.config.mouseModel >= 3 {
return NSImage(named: "devPaddleTemplate")!
} else {
return gamePad.icon!
}
}
return NSImage(named: "devGamepad1Template")!
}
.. fine! I detached the controller, but it still crashes... Let me know, if further investigations are necessary - tomorrow I will be there again. Thank you for your quick support!
(and for maybe sometimes later: v4.x crashes everytime on my machine, if Mac is suspended; this stacktrace please find attached ... ) Vc64_47_stacktrace.txt
The USB device crash should be fixed in v5.0b5. However, your 4.7 stack report indicates another issue on your machine. v5.0b5 does still contain debug symbols. Thus, if it continues crashing, the stack report might tell us where.
... thank you so much, it works! (V4.7 issues doesn't matter - now we have V5 ;-) )
It would be fine, if different versions of VC64 installed would use same prefs - backward compatibility (as much as possible, I know).
Hi, the new version 5.0beta3 crashes immediately after start - please find full stacktrace attached. Latest V4.7 (240127) is installed but not running. Hope that helps!
Best regards Heiko
stackVc64_50b3.txt