Closed davihdsantos closed 7 years ago
testing: launch barcoLeme.launch; set thruster to max (+30); set the rudder to max (1,57); notice that the boat's heading dosent change. now set thruster to zero; set rudder to max; set thruster to 30; now the boat achieve some angular velocity.
testing: launch barcoLeme.launch; set thruster to max (+30); set the rudder to max (1,57); notice that the boat's heading dosent change. now set thruster to zero; set rudder to max; set thruster to 30; now the boat achieve some angular velocity.