This solves an issue on mobile where the height of the MudDrawer could not be calculated internally by MudBlazor since it was being conditionally rendered, leading to a zero height which in turn made MudBlazor mark it as invisible until it had been activated twice.
This fix also adds the possibility of toggling darkmode to mobile resolutions
This solves an issue on mobile where the height of the MudDrawer could not be calculated internally by MudBlazor since it was being conditionally rendered, leading to a zero height which in turn made MudBlazor mark it as invisible until it had been activated twice.
This fix also adds the possibility of toggling darkmode to mobile resolutions