Closed andres-asm closed 6 years ago
Hi there. I'm not sure specifically, but it may be that we only show past activity for games that are verified in our games DB. I'll have to check on this for you, but I'll find out.
Ah ok thanks a lot let me know please!
Found my answer. So, yes, right now the past history on the activity tab only displays verified games. For example, if you boot up Fortnite, you'll have their Rich Presence show, but when you see past activity, it shows a different icon. That means that currently active == shows RP, while past activity == looking at our games database.
Right now, games get added to our database as people report them as their presence. So as more folks report RetroArch, we'll eventually get the quorum needed for our database to verify the game (which includes icon, exe path, name, etc.)
Ok thanks a lot so with the feature going into mainline it should sort itself.
Sorry to bump this, but RetroArch is still not showing up (although we have rich presence disabled by default I guess)
Also it doesn't seem RetroArch can be launched via discord "ask to join" It joins just fine when RA is working already, anyway we can improve that? Is there any way to pass cli arguments?
https://www.youtube.com/watch?v=E0bUwKn-D2w&feature=youtu.be&a=
Sorry for the confusion. For the not launching, could you open a new issue, just to keep things clean?
As far as the games tab past activity, that answer is what I mentioned above. As users use the application, our games database gets reported to about the game name, id, exe path, icon, etc. Once a certain threshold is met (I'm not certain off the top of my head), we consider the game verified, and it'll appear in the "recently played" section.
Ok, guess not too many users of ours are using discord, it's puzzling since citra shows up on the games tab. I'll open another issue about launching.
@msciotti I guess it can never get into the launcher or activity. We build RetroArch with mingw (most of the time) And the registry hive was being created like this:
These function calls: https://github.com/discordapp/discord-rpc/blob/master/src/discord_register_win.cpp#L84
Should be %S if building with MINGW, not sure if I can fix that, I just replaced them locally and it fixed it for me
diff --git a/deps/discord-rpc/src/discord_register_win.cpp b/deps/discord-rpc/src/discord_register_win.cpp
index e441318dd5..60b1db3e08 100644
--- a/deps/discord-rpc/src/discord_register_win.cpp
+++ b/deps/discord-rpc/src/discord_register_win.cpp
@@ -77,22 +77,22 @@ static void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* comma
wchar_t openCommand[1024];
if (command && command[0]) {
- StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
+ StringCbPrintfW(openCommand, sizeof(openCommand), L"%S", command);
}
else {
// StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
- StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath);
+ StringCbPrintfW(openCommand, sizeof(openCommand), L"%S", exeFilePath);
}
wchar_t protocolName[64];
- StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", applicationId);
+ StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%S", applicationId);
wchar_t protocolDescription[128];
StringCbPrintfW(
- protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId);
+ protocolDescription, sizeof(protocolDescription), L"URL:Run game %S protocol", applicationId);
wchar_t urlProtocol = 0;
wchar_t keyName[256];
- StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName);
+ StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%S", protocolName);
HKEY key;
auto status =
RegCreateKeyExW(HKEY_CURRENT_USER, keyName, 0, nullptr, 0, KEY_WRITE, nullptr, &key, nullptr);
I don't know if this is a proper fix, it's more like a works-for-me thing
The fix seems legit for mingw specifically. Looks like there's some...disagreement between compilers? Not sure how to properly support that, maybe some #ifdef
magic?
You could use
#ifdef _MSC_VER
for the MSVC codepath
Actually I updated my discord subtree and it seems to just work now... Gonna clear my ccache cache and make clean just in case
Hey
I worked on the RetroArch discord-rpc implementation, it's working fine as in I can see the user status and what they are playing.
But I can't see their past activity on the games tab. Is there any trick to that?