Describe the bug
When in a Discord GameSDK instanced Lobby from the Lobby Manager, and you are connected to the Lobby voice, the OnSpeaking event only fires for just the owner of a lobby.
Steps to reproduce
Steps to reproduce the behavior:
Create/Join a Discord GameSDK Lobby
Ensure it can ConnectVoice
Connect to the Discord Lobby Voice
Observe the OnSpeaking event trigger only for the owner.
Expected behavior
OnSpeaking Event should trigger for everyone inside the lobby voice chat.
Screenshots
None.
Implementation specifics
Language: C#
Game Engine: Unity (As my 'Use Case')
Additional context
This is still being tested for repro.
Describe the bug When in a Discord GameSDK instanced Lobby from the Lobby Manager, and you are connected to the Lobby voice, the OnSpeaking event only fires for just the owner of a lobby. Steps to reproduce Steps to reproduce the behavior:
Expected behavior OnSpeaking Event should trigger for everyone inside the lobby voice chat.
Screenshots None.
Implementation specifics
Additional context This is still being tested for repro.