Currently the C++ wrapper is mostly an all-or-nothing setup due to the way the types are defined. None of the types defined in types.h have constructors that accept the C types, and there is no way to get at the underlying C type. There are also no comparison operators, so you have to write them yourself, which could cause issues when updating the game sdk.
Currently the C++ wrapper is mostly an all-or-nothing setup due to the way the types are defined. None of the types defined in
types.h
have constructors that accept the C types, and there is no way to get at the underlying C type. There are also no comparison operators, so you have to write them yourself, which could cause issues when updating the game sdk.