Adds a parameter to eject() on living/exosuit that is set to TRUE when the mech is destroyed. Any pilots ejected when TRUE are moderately injured and briefly knocked down.
Why It's Good For The Game
You can't just walk away from a mech wreckage unscathed.
Testing
Called death() on a mech and can confirm you come out injured and knocked down.
Changelog
:cl:
balance: Pilots crawl out of mech wreckages with injuries.
/:cl:
About The Pull Request
Adds a parameter to eject() on living/exosuit that is set to TRUE when the mech is destroyed. Any pilots ejected when TRUE are moderately injured and briefly knocked down.
Why It's Good For The Game
You can't just walk away from a mech wreckage unscathed.
Testing
Called death() on a mech and can confirm you come out injured and knocked down.
Changelog
:cl: balance: Pilots crawl out of mech wreckages with injuries. /:cl: