Is your feature request related to a problem? Please describe.
Maybe.
Describe the ideal solution
Make an option to receive voice streams without Player going to idle state.
Describe alternatives you've considered
I tried something but i think that code i wrote is performanceless. For example, the user stops talking for a short while and then starts again that means subscribing to a user, creating audio resource, playing into a voice channel over and over again.
Additional context
Is there are other way more perfomance optimized?
Is your feature request related to a problem? Please describe. Maybe.
Describe the ideal solution Make an option to receive voice streams without Player going to idle state.
Describe alternatives you've considered I tried something but i think that code i wrote is performanceless. For example, the user stops talking for a short while and then starts again that means subscribing to a user, creating audio resource, playing into a voice channel over and over again.
Additional context Is there are other way more perfomance optimized?