Closed InfiniteProductions closed 8 years ago
ResourceContentManager
should only be available for MonoGame desktop platforms. I suspect that your game is loading a MonoGame dll of a different platform.
I have successfully tested the latest version of Penumbra (MG 3.5.1) with MonoGame WindowsDX nuget dll as well as with the dlls from the following MonoGame assemblies paths:
\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll
\Program Files (x86)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll
Might it be that targeting the latest MonoGame from GAC actually loads it from an invalid platform folder (Windows8, for example)? One thing to try is to set a hint path for MonoGame to your .csproj file and see if that changes anything:
<Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL">
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
In fact, I use penumbra solution right out of the box, so the project type is what you have used initially and I have no control over it (a thing I hate in VS !), I have pick a MG dll which should have been the good one and get this error, today, I pick one by hand which is from the last MG 3.5.1, and it's work !
But the project didn't include the WINDOWS symbol (whereas it should, if this is a windows project), I just add it to be sure.
Thanks for your help. Issue closed.
Indeed, there was an issue with the MG dependency for Platformer2D sample. This caused solution build to fail. This has been fixed.
Thanks for the report! :+1:
You're welcome.
Just a bit off-topic, why there is so much extra dependencies on the sandbox project ? Would it be no other way to show what penumbra can do without all of these ? IMHO, I think a demo without any extra dependencies will be more helpful (something like x samples, SPACE to switch to the next, showing one feature at a time, with some simple control like arrow keys to move a light)
HelloPenumbra and Platformer2D were actually meant to be the two samples to demonstrate the library. Sandbox has been more like an experimentation mash-everything-together project for me to test different scenarios. Initially, I planned to remove it from this repository, but never got to it.
It's probably a good idea to remove it or replace it with something simpler - it can definitely be a source of confusion.
With the last source snapshot, using MG 3.5.1 on windows 7 64b, with VS 2015 Windows Desktop Edition, Penumbra cannot be generated out of the box because the
ResourceContentManager
is not found in Initialize method.