Closed Plutis closed 7 years ago
I made a new branch to demonstrate how to easily enable ignoring Hulls for each light separately: https://github.com/discosultan/penumbra/commit/84ed5ef07dcf45c3ccd3121073804113d5b51083.
Note that this implementation doesn't work correctly atm when you add or remove hulls into the ignored list at runtime (shouldn't be the case for you) - it doesn't mark the dirty flag for the light.
I pushed a new version of Penumbra (1.2.0) to Nuget with the feature enabled. (https://github.com/discosultan/penumbra/commit/1115be32d03f89fbb257326c56924eb9e7d13a17) (https://github.com/discosultan/penumbra/commit/df52dd37244386cf96234e54ae696128ac8afd7f)
Thanks, it works nicely
Trying to achieve flashlight effect. Having 2 players, both have Hulls and both have Spotlights. Problem is that Player1 Hull blocks its own Spotlight, because Position is inside Hull. Would be nice, to set for color (or for hull), which object to ignore in calculations.