Closed ddruganov closed 5 years ago
Same project but on WindowsGL works perfectly
If you tell me to use WindowsGL then instead of WindowsDX the answer is simple: WindowsGL Monogame projects consume a lot of RAM, it's like 3 times as much as the same WindowsDX projects. Also loading any content file through the content pipeline takes at least 3-4 seconds.
Fixed with v1.4.1. Feel free to reopen if issue persists.
Fixed with v1.4.1. Feel free to reopen if issue persists.
fixed indeed. perfect, thanks!
I seem to have a really weird issue with Penumbra where the whole screen is dimmed as usual but no lights are being rendered on the screen. I ran the HelloPenumbra test project and the result is this:
I am using the latest MonoGame version (3.7.1) Can anyone please test this too and comment the results? please?