Open JWTechnical opened 3 years ago
This is expected currently as ExponentialHeightFog is post processing and is not a mesh we can hide. Currently the workaround is to disable fog using the flag on the definition component.
It might be possible to look at intercepting the post process and use visibility there for enabling and disabling as long as we still have access to the camera actor there.
ExponentialHeightFog is still visible on Channels where the default visibility is set to Hidden. This causes a blown-out, over-exposed look on that specific channel.
Please see the top half of the image for reference:![image](https://user-images.githubusercontent.com/70228314/125272927-ae668880-e30c-11eb-9d2f-16a1fcbd4fe1.png)