Summary:
With Unreal 4.27 RenderStream assets: when switching Scene in d3, a new Player is created within the engine. Once more than 4 Players have been created, the streams will drop and the rslog will be spammed with the following error:
2021-08-03T10:55:17.027+01:00: LogPlayerManagement: Failed to Create Player: Maximum number of players (4) already created. Unable to create more.
2021-08-03T10:55:17.027+01:00: LogRenderStream: Could not set new view target for capturing.
2021-08-03T10:55:17.027+01:00: LogDisplayClusterRender: Got invalid projection matrix: Viewport stream 0, ViewIdx: 0
Bug reduction:
Seen in r19.0 (80689) with Unreal plugin r1.27_UE4.27 (Preview 3)
Not seen in r19.0 (80689) with Unreal plugin r1.26_UE4.26
Seen with the default blank Unreal project (contains 3 maps)
Summary: With Unreal 4.27 RenderStream assets: when switching Scene in d3, a new Player is created within the engine. Once more than 4 Players have been created, the streams will drop and the rslog will be spammed with the following error:
Bug reduction:
Steps to reproduce: See DSOF-17839