disguise-one / RenderStream-UE

RenderStream plugin for Unreal Engine
BSD 3-Clause "New" or "Revised" License
69 stars 23 forks source link

RS locks umap in MUE, meaning that multi user edit sessions cannot be persisted while RenderStream is running #28

Open emilymalone opened 3 years ago

emilymalone commented 3 years ago

Issue When using multi user editing in Unreal, the user on the session server is normally able to exit the MUE session and persist the changes while client machines are still in the session. When a renderstream workload is running and the session server exists and persists, the umap cannot be saved until the renderstream workload has been stopped. This is an issue in that adding d3 into an existing workflow changes that workflow.

Steps This can be tested all on one machine, running multiple instances of unreal, or on three or more distinct machines. IP addresses do not matter as long as they match.

Set up an unreal project and d3 project for renderstream

Set up Unreal for multi user editing:

On the UE host / server:

On UE client:

Expected Behaviour umap should be able to save while RS is running

Current Behaviour umap cannot save while RS is running

MunWolf commented 3 years ago

This may be an Unreal issue, requires investigation.