Closed eclazi closed 2 years ago
There's a typo in one of the RenderStreamChannelDefinition blueprint helper methods.
bool URenderStreamChannelDefinition::GetVisibility(AActor* Actor) const { return DefaultVisibility == EVisibilty::Visible ? Hidden.Contains(Actor) : Visible.Contains(Actor); }
should be !Hidden.Contains(Actor) rather than Hidden.Contains(Actor) (it's missing the "!")
Fixed in 1.27+
There's a typo in one of the RenderStreamChannelDefinition blueprint helper methods.
should be !Hidden.Contains(Actor) rather than Hidden.Contains(Actor) (it's missing the "!")