At one point we added code to collect all maps in a project and generate RenderStreamChannelCache assets if they are missing
(if they already exist we only update the currently loaded ones to minimize save time)
This broke at some point and this is a fix for it.
At one point we added code to collect all maps in a project and generate RenderStreamChannelCache assets if they are missing (if they already exist we only update the currently loaded ones to minimize save time)
This broke at some point and this is a fix for it.