How should we reward the player once they finish a world/room? Do we want to have the player choose between equipment they can use or should they have skill trees based on their respective classes? If so what will they be and how will they affect battles.
How should we reward the player once they finish a world/room? Do we want to have the player choose between equipment they can use or should they have skill trees based on their respective classes? If so what will they be and how will they affect battles.