dishmint / ArcanePropagation

Exploring image convolution and fragment shaders.
MIT License
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Explore Geometry and Compute shaders #98

Open dishmint opened 1 year ago

dishmint commented 1 year ago

Try using Geometry shaders to replicate PointOrbit behavior.

Since right now I'm emulating it (in a way that's not really consistent with what it should be doing) in the fragment shader.