Open dishmint opened 9 months ago
Try using Geometry shaders to replicate PointOrbit behavior.
Since right now I'm emulating it (in a way that's not really consistent with what it should be doing) in the fragment shader.
Try using Geometry shaders to replicate PointOrbit behavior.
Since right now I'm emulating it (in a way that's not really consistent with what it should be doing) in the fragment shader.