Imported a brutalist landmark made in Blender composed of four stairs (thus the nickname "stairquad")
Added a script (CinematicTrigger.cs) that triggers a cinematic on collide trigger, can placed anywhere in the landmark, here I put it at the top of the landmark, it's the green box
Added a documentation in the readme about the mixamo to unity pipeline because I struggled with it (until @vickyconcarne came to the rescue 🙏 )
Added some objects in the scene:
virtual cameras for the cinematic
"clones" which are MediumRetoppoRigged meshes animated with clips from Mixamo
corpses which are the meshes we leave when we die
On box collide, it triggers the cinematic, which is basically a Unity timeline that
switches between the virtual cameras
animates the clones
show/hide the clones and the corpses
It looks like this (please request access to the drive if you don't have access already, I'll add you)
Used the existing landmark manager, pillar scripts, etc. It was not written with cinematics in mind so I didn't use it. Might use it and modify it when we put everything together, might start from scratch - it's not complex logic anyway.
Used subtitles. I didn't get how to display them with the existing UI and narration manager.
What I'll do later
Make textures prettier
Make the stairs collider a flat slope to prevent shivering when walking up
Fix the few flipped normals in the Stairquad mesh
Also I just put the building right next to the start because we didn't level design the whole stuff
Fixes #43
New stuff
Imported a brutalist landmark made in Blender composed of four stairs (thus the nickname "stairquad")
Added a script (
CinematicTrigger.cs
) that triggers a cinematic on collide trigger, can placed anywhere in the landmark, here I put it at the top of the landmark, it's the green boxAdded a documentation in the readme about the mixamo to unity pipeline because I struggled with it (until @vickyconcarne came to the rescue 🙏 )
Added some objects in the scene:
On box collide, it triggers the cinematic, which is basically a Unity timeline that
It looks like this (please request access to the drive if you don't have access already, I'll add you)
https://drive.google.com/file/d/1kGOdHoe0gJ4kEhGTDOYjy-q4C3HV-cvn/view?usp=drive_link
What I didn't do
Used the existing landmark manager, pillar scripts, etc. It was not written with cinematics in mind so I didn't use it. Might use it and modify it when we put everything together, might start from scratch - it's not complex logic anyway.
Used subtitles. I didn't get how to display them with the existing UI and narration manager.
What I'll do later
Make textures prettier
Make the stairs collider a flat slope to prevent shivering when walking up
Fix the few flipped normals in the Stairquad mesh
Also I just put the building right next to the start because we didn't level design the whole stuff