distraction-collective / Desire_Path

A poetic view of the desire paths concept in the shape of a 3D game
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Cinematic 1 (stairquad) #60

Closed ninofiliu closed 8 months ago

ninofiliu commented 8 months ago

Fixes #43

New stuff

Imported a brutalist landmark made in Blender composed of four stairs (thus the nickname "stairquad")

Added a script (CinematicTrigger.cs) that triggers a cinematic on collide trigger, can placed anywhere in the landmark, here I put it at the top of the landmark, it's the green box

image

Added a documentation in the readme about the mixamo to unity pipeline because I struggled with it (until @vickyconcarne came to the rescue 🙏 )

Added some objects in the scene:

image

On box collide, it triggers the cinematic, which is basically a Unity timeline that

It looks like this (please request access to the drive if you don't have access already, I'll add you)

https://drive.google.com/file/d/1kGOdHoe0gJ4kEhGTDOYjy-q4C3HV-cvn/view?usp=drive_link

What I didn't do

Used the existing landmark manager, pillar scripts, etc. It was not written with cinematics in mind so I didn't use it. Might use it and modify it when we put everything together, might start from scratch - it's not complex logic anyway.

Used subtitles. I didn't get how to display them with the existing UI and narration manager.

What I'll do later

Make textures prettier

Make the stairs collider a flat slope to prevent shivering when walking up

Fix the few flipped normals in the Stairquad mesh

Also I just put the building right next to the start because we didn't level design the whole stuff

ninofiliu commented 8 months ago

Bon pas de remarques particulières de la part de qui que ce soit, je merge:)